Biome is a combination of Wetness, Ruggedness, and Tiles. The three factors that contribute to creating a Biome are all found under Terrain. The Terrain tools can be used to modify the landscape.
A Biome is determined by the Tiles, Wetness, and Ruggedness within an exhibit.
1. One of three Tiles types must be used in order to create a Biome: Grass, Sand, or Mud. Only one type of tile can be used in an exhibit. If there are two or more types of tile in an exhibit, no Biome is created.
- Grass Tiles can create the following Biomes:
- Forest (Low Ruggedness, Low Wetness)
- Rainforest (Low Ruggedness, High Wetness)
- Taiga (High Ruggedness, High/Low Wetness)
- Sand Tiles can create the following Biomes:
- Mud Tiles can create the following Biomes:
2. Wetness can be created using the Water Tool found under Terrain.
3. Ruggedness can be added using the Terrain Tool, Elevate, and sometimes Flatten tools found under Terrain.